When I was 13 years old, my dad finally fulfilled my dream of owning a PC. He brought me a woefully underpowered 10MHz MHz 8088 box, but with an upgraded VGA card and a color monitor. I was too excited to care about the comically mismatched package: I could finally play games in my own house, just like many of my friends and cousins were doing.

Unfortunately for me, I couldn’t find that many good games to be played on that machine. This was already well into the 90’s, and all the games that were coming out then needed a…

Back in the late 90’s, many competitive Quake players were very familiar with console commands to remove textures, effects and other superfluous visual details. This allowed them to see exactly what is happening in the game, without unneeded distractions. More than 20 years later, the practice remains.

Yet first person shooters since then became a showcase for the latest in 3D graphics and technology. Developers kept going through increasingly painful development, just to give tech-savvy, tech-obsessed players their next fix and justify their expensive hardware purchase. …

Andreas Papathanasis

I’m the founder of Parallel Space Inc, a game development studio in Canada. We are focused on creating fun online games like HADES’ STAR and BATTLESHIP APOLLO.

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