When I was 13 years old, my dad finally fulfilled my dream of owning a PC. He brought me a woefully underpowered 10MHz MHz 8088 box, but with an upgraded VGA card and a color monitor. …


Back in the late 90’s, many competitive Quake players were very familiar with console commands to remove textures, effects and other superfluous visual details. This allowed them to see exactly what is happening in the game, without unneeded distractions. More than 20 years later, the practice remains.

Yet first person…

Andreas Papathanasis

I’m the founder of Parallel Space Inc, a game development studio in Canada. We are focused on creating fun online games like HADES’ STAR and BATTLESHIP APOLLO.

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